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School of magic dnd
School of magic dnd






school of magic dnd school of magic dnd school of magic dnd

If the players find them interesting in some way, they'll be more eager to get involved with plot hooks and such involving them. Don't need to fully stat them, have them show up doing stuff around the school and/or interacting in class.

SCHOOL OF MAGIC DND HOW TO

And it might not make sense for teenaged apprentices straight from home knowing how to don plate armor and wield greatswords the major thing the Variant Adept has going for it other than spells is having all Knowledge as class skills, so it works rather well for magic school campaigns.īut on that note, jot down a few NPC ideas of other students and teachers. The school and the city grew over time as I jotted down new ideas, and I didn't map out everything ahead of time so I could come up with reasons for "new locations."ģ.) Other Students and Teachers: It's 3rd party Pathfinder, but there's a variant for the Adept NPC Class which expands the role to cover magical traditions other than "village shaman." Even at low levels, statting up a Cleric or Wizard can be a handful what with spell selection, domains, and school specialties. Hogwarts is a great example, where the entirety of its environs isn't really known and you can easily get lost in it.įor my Arcana High campaign, the majority of the campaign took place in Brancean, a metropolis modeled off of Byzantine-era Constantinople. Ensure that the school and its surrounding environs are cool and versatile enough to be filled with a lot of places to explore and plot hooks. Your magic school is likely to be in a central location, filled with a healthy host of NPCs the party may interact with multiple times. Although there are more than a few spells available to override skills, they can cut into your per-day limit and having ranks on hand can be good.Ģ.) Location: The thing to keep in mind with magic school campaigns are that by nature they're going to be less mobile than typical D&D adventures unless you have some Magic School Bus plot in mind. Most standard primary casting classes are rather skill-poor even the wizard is limited to a small selection of mentally-based skills, with cross-class ranks as a huge limiter. Now, role protection in D20 D&D is less prominent, but there are some things to keep in mind. And why should they turn away a cleric of Boccob or mage-knight style Paladin with the Sword of the Arcane Order feat? Going further, even a wizarding academy would eventually expand its lore into other kinds of magic, and having other types of spellcasters on hand to study and compare notes is a great boon. Depending on the specifics of your campaign world, universities and academies probably won't limit their study solely to the arcane arts. I DMed one for 8 months, so I totally have accredited experience in this matter.ġ.) Classes and Roles: Regarding 3.X/Pathfinder.this might sound odd, but I don't think you should limit folks to arcane casters. Naturally I have a lot to talk about, so this is a Work In Progress. This originally appeared as an advice post in Necrosnoop's thread on wanting to do an arcane college campaign, but it got so detailed that I decided it should be its own thread as well.








School of magic dnd